Hello. I've been trying to build v0.8.2 under OSX using the above mentioned patch but i'm running into problems. It seems to build ok, but when I try to run it I get...
$ /opt/local/bin/mypaint ; exit;
We are not correctly installed or compiled!
script: "/opt/local/bin/mypaint"
deduced prefix: "/opt/local"
lib_shared: "/opt/local/share/mypaint/"
lib_compiled: "/opt/local/lib/mypaint/"
Traceback (most recent call last):
File "/opt/local/bin/mypaint", line 112, in <module>
datapath, confpath, localepath = get_paths()
File "/opt/local/bin/mypaint", line 62, in get_paths
from lib import mypaintlib
File "/opt/local/share/mypaint/lib/mypaintlib.py", line 25, in <module>
_mypaintlib = swig_import_helper()
File "/opt/local/share/mypaint/lib/mypaintlib.py", line 17, in swig_import_helper
import _mypaintlib
ImportError: No module named _mypaintlib
logout
[Process completed]
I'm thinking that it's just not referencing the correct path to "_mypaintlib" which resides in /opt/local/lib/mypaint. Anyone have any ideas as to why it might be referencing the wrong path and how to fix it? Any help would be greatly appreciated! I'd love to get mypaint working under OSX

Edit: Nevermind that part. I missed the last part about renaming _mypaintlib to _mypaintlib.so. It runs now, but it doesn't seem to paint anything onto the canvas. Any ideas?
Edit: Ok, nevermind! Just had to disable the global pressure settings for the mouse to work for painting on the canvas. Probably would have worked fine with a tablet. I'll do some more testing and report back on what works and what doesn't. Anyway, I got mypaint v0.8.2 running under OSX 10.6.2!!!